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Mattel Electronics
INTELLIVISION Intelligent Television
INTELLIVOICE Voice Synthesis Cartridge
Instructions (for 1 Player)
SPACE SPARTANS
for colour TV viewing only
copyright Mattel, Inc. 1982
This game requires both the Intellivoice Voice Synthesis Module and the
Intellivision Master Component
In 480 B.C. a small Spartan force held off Xerxes and the entire Persian
army, in the famous Battle of Thermopylae. The Spartans chose to die
defending the pass into Greece, to give their allies time to prepare for
attack. SPACE SPARTANS re-enacts this battle in space, in a heroic
adventure that pits you against overwhelming alien odds. You are the elite
force. Stop the first alien onslaught and a new alien force appears. Hold
the aliens back as long as you can and give your home galaxy time to prepare
for attack!
SPACE SPARTANS is designed for use with both your Master Component and
INTELLIVOICE Voice Synthesis Module.
Plug the Voice Synthesis Module into your Master Component. Then plug game
cartridge into Voice Synthesis Module. (See INTELLIVOICE instructions for
equipment connection details.)
OBJECT OF THE GAME
Score as many points as possible by shooting down alien ships, before your
ship is destroyed or you run out of energy. Repair damaged ship systems and
re-energize at your 3 starbases. Destroy all aliens on the Sector Grid and
a new round starts with more aliens. YOU HAVE ONE SHIP AGAINST A CONTINUOUS
ONSLAUGHT OF ALIEN ATTACKERS.
CHECK GAME CONTROLS
Slide Space Spartans overlay in Hand Controller frame, so it covers the keypad.
All four controller side buttons are for FIRE
DISC moves cursor or ship direction
CONTROLS IN BRIEF
Keypad 1= Battle Computer
Automatically fires laser torpedoes on any alien ship which Tracking
Computer locks on to. Controls accuracy of fire, by directing it toward
center of cross hairs.
Keypad 2= Impulse Drive
Allows you to manually pilot your ship, using the Disc. Can be use only in
Battle View.
Keypad 3= Shields
Partially protect ship systems from alien fire.
Keypad 4= Tracking Computer
Locks your ship onto alien, once alien makes contact with cross hairs of
weapon sight.
Keypad 5= Hyper Drive
Permits travel between space sectors. Activation possible when the cursor
is in a different sector than your ship (Battle View or Sector Grid).
Keypad 6= All Systems
Press before Repair On/Off key, to repair all damaged systems, one at a
time. Press before Status key, for report on all ship systems that are off,
damaged or under repair.
Keypad 7= On/Off Toggle
Turns any ship system on or off. (Press system key, then On/Off Key.)
Keypad 8= Status
Reports on status of ship systems. (Press system key, then Status key.)
Keypad 9= Repair On/Off Toggle
Activates or cancels repair order. Used with individual system key or All
System Key. (Details on page 14.)
Keypad Clear= Energy Level
Reports on ship's energy level.
Keypad 0= No. of Aliens
Reports on number of aliens present in sector occupied by your ship.
Keypad Enter= Change View
Switches screen from Sector Grid to Battle View and back.
To move cursor or ship up, press top edge of disc.
To move right, press right edge of disc... and so forth, in all 16
directions around the disc. Cursor will move only as long as you press the
disc. Ship continues moving even after disc is released. Cross hairs of
sight always remain in the center of the screen, since your perspective does
not change.
Disc moves cursor on sector grid. Disc moves ship in battle view.
Important: Before pressing any key, release disc, fore buttons and any other
keys.
GAME VOICES
There are four different game voices. Each gives vital game information
which you do not receive in any other form.
Central Computer (male voice):
1 Ship's energy level. (Automatic warning if level drops below 1000 units.)
2 Number of aliens remaining in sector occupied by your ship.
Ship's Computer (female voice):
1 Condition of ship systems (Shields, Impulse Drive, Hyper Drive, Battle
Computer and Tracking Computer). Automatic report of damage -- system 1/3
down, 2/3 down or destroyed.
2 Progress of repairs.
Starbase Computer (robot voice): Automatic alert when your starbases are
attacked.
Alien Commander: Heard only at the end of the game. Announces "THE BATTLE
IS OVER."
SELECT GAME SPEED
Press any key or the Disc. Screen will instruct you to select game speed,
from 1 to 5. Press one of the numbered keys.
1 Slow
2 Medium
3 Medium Fast
4 Fast
5 Fastest
All game action speeds up when you select a faster speed. Game speed also
affects rate of energy use and gain, speed of repairs, and rate of alien growth.
Game speed may automatically increase 1 speed level each round, beginning
with Round 2.
Slowest speed possible for Round 2 is speed 2.
Slowest speed possible for Round 3 is speed 3.
Slowest speed possible for Round 4 is speed 4.
Slowest speed possible for Round 5 is speed 5.
If you play a round faster than the slowest possible speed for that round,
game speed will not increase at the beginning of the next round. Example:
If you play Round 2 at speed 4, the game will not go to speed 5 until Round 5.
GAME SPEED DOES NOT INCREASE AFTER ROUND 5. FAST SPEED POSSIBLE FOR ANY
ROUND IS SPEED 5.
SECTOR GRID - GAME START
Sector Grid appears after game speed is selected. There is no game action
until after you place your 3 starbases.
[Picture of Sector Grid: Game Score is in top right corner of the screen,
Offensive Alien Fleet is a solid block, Your Ship is a white arrow with twin
engines, Your Starbases are an light hourglass shaped objects, Alien
Starbases are similarly shaped but black on a light background, the Cursor
is a small white square outline.]
Each square on the grid represents 1 sector of space.
ALIEN STARBASES & FLEETS
Each coloured square with a BLACK BASE SYMBOL is an alien starbase. The
game starts with:
3 alien starbases, randomly placed,
1 defensive alien fleet stationed at each starbase,
1 offensive fleet per starbase, which may be located at the starbase or in
any other sector.
Sectors occupied by one or more offensive alien fleets are coloured, but do
not contain the black starbase symbol.
The NUMBER OF SHIPS in an alien occupied sector is indicated by the COLOUR
of the sector.
GREEN = 1-4 alien ships
YELLOW = 5-8 alien ships
ORANGE = 9-16 alien ships
RED = 17-32 alien ships
PURPLE = 33 or more alien ships
MAXIMUM ALIEN SHIPS at game start is 16 per fleet or 96 total.
If the grid shows fewer than 3 alien starbases or offensive fleets, 2 or
more may be located in the same sector.
YOUR STARBASES
You have 3 starbases. The cursor automatically appears in the center of the
Sector Grid, after you select game speed. You can place starbases in any
sector. (If you place a starbase in an alien occupied sector, it will be
attacked as soon as the game starts.) You can place 2 or more bases in the
same sector.
TO PLACE A STARBASE:
1. Use the DISC to move the starbase with the cursor to any sector.
2. Press any key to lock the starbase in position. The next starbase will
automatically appear in the center of the Sector Grid, with the cursor on
top of it.
STARBASE FUNCTIONS:
1. Repair damaged or destroyed ship systems.
2. Repair ship's energy.
GAME ACTION BEGINS after ALL of your starbases are placed. Game begins with
all ship systems, except Hyper Drive, ON. (Hyper Drive must be turned on
each time you use it.)
GAME PLAY IN BRIEF
1. PLACE YOUR STARBASES. Press Disc to move cursor and base to desired
sector. Press any key. Repeat for all 3 starbases.
2. MOVE SHIP TO ALIEN OCCUPIED SECTOR. Press Disc to move cursor to sector.
Press HYPER DRIVER, then ON/OFF. Ship symbol moves to that sector. (Hyper
Drive turns off automatically after use.) Battle begins, even if you remain
on Sector Grid.
3. SWITCH TO BATTLE VIEW, AFTER SHIP SYMBOL APPEARS IN SECTOR. Press CHANGE
VIEW key.
In Battle view, you see "space" through the cockpit of your ship. The cross
hairs always remain in the center of the screen as you maneuver your ship
through space.
4. ZERO IN ON ALIEN SHIP (blue). Press Disc to move ship so cross hairs are
centered on alien ship. Hold down Disc to accelerate. Press opposite side
of Disc to decelerate, TRACKING COMPUTER ON -- ship automatically pursues
any alien that comes into contact with cross hairs of weapon sight.
5. FIRE! Press any FIRE button when cross hairs are centered on alien ship.
Hold down button to fire continuously. BATTLE COMPUTER ON -- ship fires
automatically when cross hairs touch alien ship; computer directs fire to
center of cross hairs.
6. AVOID ENEMY FIRE (orange or yellow spirals). If your ship is hit, Ship's
Computer automatically reports damage (system hit and extent of damage).
7. REPAIR DAMAGED SYSTEMS.
Press system key for damaged system, then REPAIR ON/OFF or Press ALL
SYSTEMS, then REPAIR ON/OFF.
Damaged systems can only be repaired in Battle View.
Damaged OR destroyed systems can be repaired at starbase. Switch to Sector
Grid and return ship to starbase.
Once repairs are on, they remain on until you turn them off. To turn
repairs off, repeat the exact procedure used to turn them on.
8. CHECK NUMBER OF ALIEN SHIPS LEFT IN SECTOR OCCUPIED BY YOUR SHIP (Battle
View or Sector Grid). Press NO. OF ALIENS key. Central Computer gives
verbal report.
9. CHECK STATUS OF SHIP SYSTEMS. Press individual system key or ALL SYSTEMS
key. Then press STATUS, for report on ship systems that are off, damaged or
under repair.
10. DEFEND STARBASE UNDER ATTACK. Starbase computer gives verbal alert when
alien fleet moves into sector occupied by your starbase. Press CHANGE VIEW
key. Visually locate starbase under attack (coloured starbase sector).
Move cursor to threatened starbase. Press HYPER DRIVE, then ON/OFF. Return
to Battle View. (Press CHANGE VIEW).
11. MONITOR ENERGY USE. Press ENERGY LEVEL key. Central Computer gives
verbal report. (Automatic report when energy falls below 1000 units.) If
energy is low, return to starbase to re-energize. Ship will not re-energize
during repairs.
12. END OF ROUND. When all aliens on Sector Grid are destroyed, a new alien
force appears with 2 offensive fleets per alien starbase, 3rd round -- 3
offensive fleets per alien starbase. Keep playing, as many rounds as
possible, until all ship systems are destroyed or you run out of energy.
SPECIFICS ON BATTLE VIEW
[Screen shot of battle view: the black void of outer space with a background
of white stars, a white crosshair in the center of the screen is the
Gunsight, Your Fire are laser lines originating from the bottom corners of
the screen and going off to the center of the screen where the gunsight is,
Alien Ships look very much like Darth Vader's TIE Fighter from Star Wars,
and the Alien's Fire are spinning yellow and orange spirals. The border of
the screen outside the viewing area turns black when shields are off.]
SHIP MOVEMENT. When in Battle View, you see "space" through the cockpit of
your ship. Press the Disc and your ship appears to move through space
(though the cross hairs of your weapon sight remain in the center of the
screen). Release the Disc and your ship continues to move in the direction
pressed. Hold the Disc down to accelerate. Press in the opposite side of
the Disc to decelerate.
IMPULSE DRIVE MUST BE ON TO MOVE YOUR SHIP WITH THE DISC. If Impulse drive
is damaged, you will be unable to control your ship effectively. If Impulse
Drive is down or off, you will lose all manual control of your ship.
IT IS HARD TO ZERO IN ON AN ALIEN SHIP WHEN MOVING AT HIGH SPEED. Make
small, tight movements (easier to control) and let the aliens find you.
(Alien ships cannot find you when you are moving at high speed.)
Alien ships can outrun you. Intercept them -- don't try to chase them.
Alien fire is faster than you. Evade it -- you can't outrun it.
HYPER DRIVE. You can Hyper Drive while in Battle View, provided the cursor
is in a different sector than your ship. Simply press Hyper Drive, then
On/Off. Your ship will move to the sector in which the cursor is located
and the screen will automatically switch to Sector Grid.
FIRING. Battle Computer fires "laser torpedoes" automatically and operates
a guidance system that directs your laser torpedoes to the center of the
cross hairs. If the Battle Computer is damaged, your aim will be off. (The
amount your aim is off depends on the amount of damage sustained.) In this
case, you will need to fire slightly ahead of an alien ship, in order to hit
it. If the Battle Computer is destroyed or off, you will have no automatic
guidance system at all.
TO MOVE SHIP TO A DIFFERENT SECTOR
You must use Hyper Drive.
Cursor must be in a different sector than ship.
You can be in Battle View or Sector Grid.
AFTER BATTLE.
1. Press CHANGE VIEW to return to Sector Grid.
2. Use DISC to move cursor to new sector.
3. Press HYPER DRIVE, then ON/OFF. Wait until ship symbol appears in new
sector.
4. Press CHANGE VIEW again you have moved to an alien occupied sector.
STRATEGY TIP: After you have COMPLETED your Hyper Drive to a new sector,
move the cursor only (not your ship_ to one of your starbases, before you go
into battle. You can then Hyper Drive to that starbase while in Battle
View, if necessary.
DETAILS ON ALIENS
GROWTH OF ALIEN FLEETS. Alien starbases build new ships. Ever 6 seconds
(fastest game speed) to 14 seconds (slowest game speed), each starbase MAY
build a new ship. The chances of a starbase building a new ship increase
with each round played. Any time an offensive alien fleet is destroyed, a
new fleet will be dispatched by its home starbase.
MOVEMENT OF ALIEN FLEETS. Alien fleets move, 1 sector at a time, every 6 to
14 seconds (depending on game speed). Fleets do not move while engaged in
battle. ALIEN FLEETS WILL AUTOMATICALLY MOVE TOWARD YOUR STARBASES OR SHIP
-- WHICHEVER IS CLOSER. IF AN ALIEN IS EQUALLY DISTANT FROM ONE OF YOUR
STARBASES AND YOUR SHIP, IT WILL MOVE TOWARD THE STARBASE.
STRATEGY TIP: Use your ship to lure alien fleets away from your starbases.
Move your ship closer to a threatening alien fleet than it is to your
starbase. Then hold your position until the alien fleet moves in pursuit.
Alien starbases are fixed for the duration of the ROUND. They can and do
appear in different sectors from round to round.
DETAILS OF YOUR STARBASES
YOUR STARBASES DO NOT CREATE NEW SHIPS. You have only one ship with which
to play the game.
YOUR STARBASE POSITIONS ARE FIXED for the duration of the round. You can
move any existing starbases at the start of a new round.
STARBASE SHIELD RATINGS. The strength of your starbases is measured by
SHIELD RATING. Each starbase begins with a shield rating of 255.
The shield rating of a starbase determines the rate at which energy is
regained and repairs are made at that starbase, the duration of attack which
the starbase can withstand, and the number of bonus points gained at the end
of the round.
STARBASE UNDER ATTACK. If an alien fleet moves into a sector occupied by
one of your starbases, that starbase comes under attack. You are warned of
the attack by the Starbase Computer. (Example: "Starbase 1 under attack!")
An attack DECREASES A STARBASE SHIELD RATING by the number of attacking
ships, every 6 to 14 seconds, depending on game speed (roughly every time
you hear the attack warning). If a starbase shield rating drops to 0, that
starbase is destroyed.
STARBASE RECOVERY. For every 50,000 points you earn, you get 50 additional
shield rating units. These are distributed among Starbases 1, 2 and 3 (in
that order), according to need. For example, if Starbase 1 is at 250 unites
and Starbase 2 is destroyed, then Starbase 1 will be restored to full shield
rating and Starbase 2 will reappear with a shield rating of 45. If shield
ratings are not needed by your starbases, they are multiplied by 10 and
added to your point score.
ENERGY LEVEL
SHIP BEGINS WITH 10,000 ENERGY UNITS.f
The rate of energy use or gain depends on game speed (except energy used in
firing or in Hyper Drive). Rates shown are for FASTEST game speed. At SLOW
game speed, rates are about 1/2 the rates shown here.
ENERGY USE
HYPER DRIVE:
Fully operational -- 8 units/sector for horizontal or vertical.
1/3 down -- double above rate.
2/3 down -- 4 x above rate.
Destroyed -- 8 x above rate. 50% chance of destroying ship.
IMPULSE DRIVE -- 20 units/second for Disc use. Rate doubled when Tracking
Computer moves ship.
SHIELDS -- 10 units/second with Shields ON.
FIRE -- 1 unite/shot (manual or Battle Computer - any game speed).
REPAIRS IN SPACE (manual) -- approx. 5 units/second during repair. Starbase
repairs use no energy.
The Central Computer reports on your energy level when it drops below 1000.
It reports again when the level reaches 500, 400, 300, etc.
TO REGAIN ENERGY, YOU MUST:
1. Return ship to one of your starbases.
2. Remain on Sector Grid (You will not gain energy while in Battle View at a
starbase.)
3. Complete or turn off repairs first.
The rate of energy gain depends on game speed and starbase SHIELD RATING.
At fastest game speed, with full shield rating of 255, energy is gained at
300 units/second. As shield rating drops (and at slower game speeds) rate
of energy gain drops.
SHIP'S MAXIMUM ENERGY LEVEL IS 10,000 UNITS. NO ENERGY WILL BE ADDED BEYOND
THIS LEVEL.
DAMAGE TO SHIP
Your ship is damaged when hit by alien fire (orange and yellow spirals).
The amount of damage incurred from 1 hit depends on condition of your shields.
SHIELDS FULLY OPERATIONAL - 1 unit of damage.
SHIELDS 1/3 DOWN - 2 units of damage.
SHIELDS 2/3 DOWN - 3 units of damage.
SHIELDS DESTROYED OR OFF* - 1 system destroyed plus 3 additional units of
damage.
1 UNIT OF DAMAGE = 1 SYSTEM DOWN 1/3. (2 units can be 1 system down 2/3 or
2 systems down 1/3.)
* Screen border changes from brown to black.
Ship's computer automatically reports on system damaged and extent of damage
(1/3 down, 2/3 down or destroyed).
Note: You cannot escape alien fire coming directly at you by changing to
Sector Grid. If you press CHANGE VIEW key in this case, your ship will
incur an automatic hit.
Likewise, if you switch from Battle View to Sector Grid while still in an
alien occupied sector (even if you are at one of your starbases), your ship
will still be engaged in battle and will continue to sustain damage from
time to time.
REPAIRS TO SHIP
Damage can be repaired:
IN SPACE (damaged, not destroyed systems)
AT A STARBASE (damaged or destroyed systems)
THERE ARE 2 WAYS TO ORDER REPAIRS. Both are possible either in space or at
a starbase.
1. INDIVIDUAL SYSTEM REPAIR - Press system key (such as Shields) then REPAIR
ON/OFF. That system only is repaired.
2. ALL REPAIR - Press ALL SYSTEMS, then REPAIR ON/OFF. All damaged systems
are repaired, one at a time.
SPECIAL CONDITION - HYPER DRIVE DESTROYED. A destroyed system can only be
repaired at a starbase. This requires the use of Hyper Drive. If Hyper
Drive is destroyed, you must specifically place it under repair, before
attempting to use it to return to starbase. Press HYPER DRIVE, then REPAIR
ON/OFF.
Your Shields and Impulse Drive will be used to rig a temporary Hyper Drive
system. You then have a 50% chance of reaching your destination safely. If
you succeed, your Hyper Drive, Shields and Impulse Drive will be destroyed.
If you do not succeed, your entire ship will be destroyed.
CANCELLING REPAIRS. Once a repair order has been given (either individual
or All Systems), it remains stored in computer's memory until you cancel the
order.
To cancel a repair order, repeat the procedure used to give the order.
(System key, then REPAIR ON/OFF. Or ALL SYSTEMS, then REPAIR ON/OFF.)
Ship's Computer reports "REPAIRS ON" or "REPAIRS OFF", when ship is in All
Repair mode.
DOWN TIME. A system under repair IN SPACE will be OFF approximately 1/2 of
the repair time. System "flickers" on and off.
DOWN TIME WARNING:
SHIELDS -- screen border changes from brown to black. Border flashes
between 2 colours during Shield repairs.
TRACKING COMPUTER -- cross hairs are smaller. Cross hairs appear to pulse
during repair, when Tracking Computer is 2/3 down.
SPACE VS. STARBASE REPAIR
_SPEED_
Manual: Approx. 30 seconds to 2 minutes per units of damage, depending on
game speed.
Starbase: Depends on starbase SHIELD RATING. High rating - under 5 sec. per
unit of damage. Low rating - approx. 10 sec. per unit of damage.
_ENERGY USED_
Manual: Approx. 2 to 5 units per second of repair time, depending on game speed.
Starbase: None, but energy gain halted during repairs. (Energy required to
Hyper Drive back to starbase.)
_DETAILS_
Manual: System under repair is shut down approx. 1/2 of repair time.
Starbase: Starbase repairs cannot be made while in Battle View at a
starbase. Screen must show Sector Grid.
_PROGRESS REPORT_
Each new stage of repair (destroyed, 2/3 down, 1/3 down, repaired)
automatically reported by Ship's Computer.
_ADVANTAGE_
Manual: May continue battle during repairs.
Starbase: Faster repair of damaged OR destroyed systems.
_DISADVANTAGES_
Manual: Too slow on repair of essential battle systems (i.e. Impulse Drive).
System down 1/2 of repair time. Uses ship's energy. Cannot repair a
destroyed system.
Starbase: Stops battle. May allow alien starbase to build fleet back up.
Requires use of Hyper Drive unless ship already at starbase.
NEW ROUND
A round ends when you destroy all alien fleets and starbases on the Sector
Grid. You see the Sector Grid with 3 new alien starbases, plus 3 offensive
fleets times the round number. Example: In Round 2, you are opposed by 3
alien starbases and 6 offensive fleets. In Round 3, you are opposed by 3
alien starbases and 9 offensive fleets.
At the start of a new round, you may RE-POSITION your remaining starbases.
Use the Disc to move the starbase where the cursor is located. When
starbase is in desired sector, press any key to lock in position. Cursor
automatically moves on to the next starbase.
If you DO NOT want to re-position a starbase, wait until the cursor appears
over it, then press any key.
Game action for the new round begins only after all your existing starbases
are positioned (either in present sector or in new sector).
Alien movement on the Sector Grid speeds up with each new round. The speed
of alien movement in Battle View remains the same for all rounds.
SCORING
STARTING POINTS
You are given points at the start of each round in the game.
Round 1 Number of alien ships x 20
Round 2 Number of alien ships x 40
Round 3 Number of alien ships x 60 ... and so on.
POINTS GAINED
For 1 alien ship being destroyed 100 x the round number
For 2 ships destroyed with 1 shot 300 x the round number
For 3 ships destroyed with 1 shot 600 x the round number
For 4 ships destroyed with 1 shot 1000 x round number
For 5 ships destroyed with 1 shot 1500 x round number
1000 bonus points x the round number, for alien starbase destroyed.
END OF ROUND BONUS POINTS -- 10 x Shield Rating for all your surviving
starbases x the round number.
BONUS STARBASE "SHIELD UNITES". Every 50,000 points, you receive 50 shield
rating units. Shield units are added to starbases in the order in which
they were placed. They may be used to restore a destroyed starbase. (See
page 12.) If units are left after all 3 starbases are brought to full
strength, you receive 10 points per unit left.
POINTS LOST
Time Use:
Round 1 20 points subtracted every 6-14 seconds (depending on game speed)
Round 2 40 points subtracted every 6-14 seconds.
Round 3 60 points subtracted every 6-14 seconds...and so forth.
(Score will never drop below 0.)
Aliens Left: 20 points x round number x number of aliens left at end of
game, subtracted from final score.
GAME OVER
The game is over when:
1. You run out of energy.
2. The ship is destroyed.
Your ship will be destroyed:
1. If all 5 ship systems are destroyed.
2. If Hyper Drive blows the ship up. (50% chance of this occurring if you
use Hyper Drive when destroyed.)
At the end of the game, the screen returns to Sector Grid. The aliens
continue moving toward any of your remaining starbases. Screen displays
GAME OVER and your final score. The Alien Commander announces: "THE BATTLE
IS OVER!"
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